
Players will receive a popup with their battle results after the battle. The Fugitive will attack at the end of each round and the battle will finish either if the Fugitive is defeated, the player's team is defeated, or the rounds are all completed. Otherwise, there won’t be completion rewards.įugitive battles are automatic and last 3 rounds (displayed below the turns indicator). If the fugitive is defeated, players will be granted completion rewards according to their participation in the current Map.

It must be found and defeated within this time period. The Fugitive will stay only for a limited period. After the Fugitive enters the map, he could hide under any tile! Once a player finds the Fugitive, all players can attack to earn points. The Fugitive will not enter the map until enough have been flipped. The gallery below visualizes how the arrows function with the star representing the location of the reward:

The direction of the arrow does NOT point directly toward the reward, it only informs players that the reward is simply to the top, left, bottom, or right of that tile's location. It costs 1 stamina per tile flip or boss attack, regardless of league. Players can refill their stamina at a rate of 5 gems per stamina point, or purchase larger stamina packs with gems in the Era Shop (when a Bounty Hunt event is active). If a player has more than 5 stamina when the round ends, they will keep that stamina for the next round. Players regenerate 1 stamina point every 30 minutes and have a cap of 5 stamina, but it will refill at the start of a new map. Higher leagues have larger maps with more tiles.įlipping tiles and attacking the Fugitive costs stamina.

If the tile is empty, it may display an arrow pointing toward a tile containing a reward or the Fugitive (explained below). Flipped tiles will reveal rewards, the Fugitive monster, or nothing. Players are placed onto a map with other random players who flip tiles.
