

Here is a visual strategy guide, with more in depth information (credit given to 0707 for this work): Heavy armored heavies can join their team in the push for the caves. Mediums can also flank via the middle and TDs can snipe via positions near their bases or the middle. However, this is a risky tactic as it gives the enemy the high ground as easy access to shots. Alternatively, heavies and some tank destroyers can push the town, using the buildings as cover. The first utilizes the caves: heavies and strong-turreted mediums can push the caves, and gain the high ground. Several strategies are available for use on this map.

Introduced in Update 1.3, this is a desert map characterized by its three areas: the town-refinery, the middle with rocks and shallow hills, and the caves. Moreover, capping can often result in a team finding themselves locked down in a vulnerable cap location and surrounded on all sides by the enemy team, so the decision to cap is one that always must be carefully considered. However, you will earn more experience by killing all of the enemy tanks compared to capturing the base to score a victory. There are opportunities for a team to split themselves into two, with slow tanks moving in one direction and fast tanks in another, but make sure you always have support.Ĭapturing the base (capping) is useful in certain situations, for example when the enemy is camping and needs to be drawn out of their locations. This is frustrating for the player and their team, so moving as a team at all times is recommended. It is recommended that tanks never go alone, only as you have a scouting roll, as this often results in encountering multiple tanks on the enemy team and being rewarded with a very quick death. Each map offers different opportunities for each different tank type to use their strengths to their team's advantage, and thus players should be aware of the different optimal locations on each map and understand the role their tank is best suited to be in at the beginning of each battle.
